Interactive projects created in Unity Engine.
This is the complement to the aerospace video. The purpose was to have users interact with the products at the Paris Airshow 2023 with a touch screen. You click on the hotspot and it takes you through an animation to that area where you can see the products. Made in combination between Unity and traditional virtual tours software. Try it out here.
The product is a hybrid bearing type. Runs on any platform as it is a Webgl made in Unity with touchscreen support. The user can show / hide parts of the product, rotate and spin it. Try it out here.
A 360 virtual tour that runs on any device. Took the 360 images using a Ricoh Theta Z1 camera. Adjusted the images, added videos, pictures, audio, etc. Output in a virtual tour software. Click here to view it.
Of all my projects, I could say this is the one of the most complicated. It gathers knowledge in various areas, it is not only 3D Visualization but it also dives into game development comprising optimization, usability, sound, etc. The purpose was to have a complete factory for layout navigation (find out in VR the space between machines) start simple training scenarios, evacuation routes, etc. The project runs smooth on a Pico 4 VR headset with a 4070 notebook.
Many machines have been optimized to run in VR. This means optimizing the geometry from CAD Nurbs files into FBX mesh. In some cases LOD was utilize and also Impostors. The machines needed to look like the real ones and to run efficiently in VR.
Machines had baked materials, some in Substance and brought into Unity. Following the standard of a video game workflow, the ultimate goal was to have one mesh one material in order to improve performance. Light mapping was very challenging and needed to be done in sectors.
Interactivity was extremely important, it had to be very simple to navigate and be able to communicate with other users. I used an external framework to make my factory multiplayer with voice communication.
This project has the advantage that you dont need a PC to run it as it is a standalone. The project was used to show SKF components, the navigation system is extremely simplified (no controller is needed) so that people with no experience in VR could enjoy it. You only need to look where you want to navigate. The user can explore the truck and dive into the areas where the products are. The project runs smooth on a Pico 4 VR headset.
In order to excite people about the potential of VR you have to create an experience that is extremely easy to use but at the same time has the characteristics that makes VR so special. In this demo, people with no previous experience was able to teleport in a room and try out different interactions such as grabbing, pressing buttons, open doors, etc.
A bit of variety. Assembly parts of a machine, investigate a car interior, change materials in a VR house, organize furniture and plan a layout, explore a forest and climb a tree, start a tractor animation and put it together like a puzzle...